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Archive for November, 2008

YouTube goes HD!

November 25th, 2008 No comments

About a week ago, YouTube started supporting a new High Definition format. First there was the ‘&fmt=18’ extension, then came ‘&fmt=22’. Full 1080P streaming. ‘YouTube’ and ‘HD’ previously were frowned at when both used in the same sentence, but to top it off, youtube now has a widescreen video player for their HD videos. Just look at these two stunning images from Gran Turismo 5, taken from fullscreen mode in YouTube. Video artifacting and noticable compression is very light compared to previous YouTube playback, and it is now actually watchable! Well done YouTube!

The fullscreen button finally has a purpose!

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One week till the holidays..

November 21st, 2008 No comments

Alright, so I’ve got about a week to go to the holidays. A few things to do, science assignment, maths test, VID assignment, and animation assignment, possibly an English test and I should be done..

So what does that mean? 2 months of holidays – Spare time. I’m thinking of doing something reasonably contstructive and interesting, but I don’t know what yet. I’ll definately like to give my movie project a go, and maybe make a start on a new game engine to finally continue Terramortis on. I’m not really sure on my plans yet, but hopefully I can do at least something interesting.

No real news yet on anything, so unfortunately not the most interesting blog post of the month just yet. Maybe I’ll find something useful to post about soon.

Fallout 3

November 9th, 2008 No comments


Alright, so I managed to get my hands on Fallout 3.. It really shows that it’s one of those games by Bethesda, yet again I’ve grown the addiction I’ve had once with Oblivion. It’s similar. It’s that same recognizable engine.

It’s Oblivion with guns, blood, more blood, blood, mutants, nukes, wastelands, and other stuff that you can just dream about. It’s good, very good. I’ll try not to repeat myself on the points of the many features I’m impressed with. The only thing that’s a little more unfortunate is the constant crashes of the game, but nothing a patch can’t fix. The only real down-side is that the ending of the game is non-continuable so you’ll have to have a seperate save ready if you plan on roaming the wastelands doing other stuff instead.

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Windows 7

November 3rd, 2008 No comments

Wow, I must say I’m quite impressed from what I’ve seen from the Windows 7 features that are already available right now. The superbar and the WMP12 interface are my two favorites. I’m not really sure what to write, maybe I’ll have a more interesting post not too far from now. Nothing has really happened yet.

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