Archive

Archive for September, 2010

Game Update – All that’s left is.. Argh, sound!

September 28th, 2010 No comments

Well, I’ve sorted all the current problems I could find and am pretty much ready for release, after a week of long programming. It was a great to experience to learn so much new from the things I attempted to do in the game and barely succeeded with at multiple occasions.

The only problem is, sound. I’ve got sound, I have headphones, a sound card, blah, but turns out the sound configuration on my Mac OS died a tragic death. While messing around with the system files, Mac OSX died a tragic death. I’m nearly done recovering it, I’m just waiting on an upload of a single boot file from someone which should allow me to get Mac OSX working again.

Fear not, I can access my Mac files anyway with Windows. I can’t exactly finish the project in Windows though. Once I get sound working again, I should estimate no longer than a day for release! I’m just hoping compatibility with older devices works perfectly as when I had an iPod Touch and iPhone 3GS earlier today I only had the beta version that supported my iPhone 4.. I won’t go too much into the technical details, let’s leave it at that! The next post will have a nice detailed summary of my game hopefully.

Game Update – A few things left..

September 26th, 2010 No comments

I’m nearly done now, except for a few small things. After spending half an hour setting up achievements and scoreboards for Game Center I suddenly decided to switch to Open Feint so those good people that don’t have an iPhone 4 or 4th generation iPod Touch can benefit too.

A bit more specific than my progress list a few posts below, to do:
– Fix something (forgot what it was)
– Add OpenFeint
– Add Sound
– Finish 3rd gamemode (4th one is done)

And that’s pretty much it! Although OpenFeint may take a while since I’ll have to sort out achievements and such again. Hopefully at this rate I’ll be done within 1 or 2 days.

Game Update – Half way!

September 25th, 2010 No comments

Well I didn’t expect to get this much done in one day but it turns out I’ve managed to finish not only the first gamemode which was nearing completion yesterday, but also finish the second one. I predicted the second one would be quick, as it did not require a lot of coding but this was faster than expected. I’ve managed to fix a few issues from the first gamemode too so those won’t bug anyone, and finally fixed my “tap” detection that was bugging me for a while.

Gamemodes 3 and 4 are going to be the hardest yet, considering I haven’t even planned number 4 entirely yet and number 3 is pretty strange as it is. Should be fun though!

Game progress!

September 25th, 2010 No comments

I’ve been making good progress lately with my iPhone app, pretty much spending my entire days programming it. Yeah, that’s my type of holiday! The base of the game is pretty much finished, and all I’m doing now is finishing up the remaining parts. I plan on having a little list of completed features here so you can see what I’m up to. I’m probably updating this no more than once a day so I don’t get carried away, and I figured it’s more interesting than posting nothing new.

The game will have four modes to choose from, each having the same content while providing entirely different situations for the player to interact with. I’ve managed to add a lot of little extras in and so far there are absolutely no bugs or slowdowns in the game, hopefully I can keep it this way!

Some might be wondering why I haven’t released any specific details yet. It’s true I haven’t mentioned a single specific non-generalised thing about it, but any App Store developer knows that ideas are a developer’s main weapon. It’s not a matter of being possible, it’s a matter of being original. Most of the things you can think of are already on the app store, whatever you search for. I’ll reveal all the details when I am close to releasing it.

As a programmer my creative drawing skills are pretty much nil. Although I’ve designed a great deal of images for the game so far, it’s probably far from done as I’m theming these images to associate the theme of the game, which at the moment isn’t very complete yet.

What I can do is have a bit of a “daily log” that shows what I’ve done, assuming I’ve done anything at all on that day. I’ll leave the checklist in this post so I don’t end up spamming my own blog with things. Today I’ve pretty much got a lot of the extras prepared. With extras I don’t mean secrets, but things that make the app look a little better, extra things, sliding animations, those kind of things. To my surprise, working on my difficulty design was easier to add than I thought! My next goal is to finish off my first gamemode and I’m well on my way!

CHECKLIST

Game base - Done
Physics integration - Done
Menu - Done
Extras - Mostly done
Sound - Planned
Game Center integration - Done
Achievements - Planned
Scoreboards - Planned

Gamemode 1
* Base features - Done
* Tutorials - Done
* In-game menu - Done
* Performance tweaking - Done
* Bug checking - Done
* Final features - Done

Gamemode 2
* Base features - Done
* Tutorials - Done
* In-game menu - Done
* Performance tweaking - Done
* Bug checking - Done
* Final features - Done

Gamemode 3
* Base features - Done
* Tutorials - Done
* In-game menu - Done
* Performance tweaking - Done
* Bug checking - In progress
* Final features - In progress

Gamemode 4
* Base features - Done
* Tutorials - Done
* In-game menu - Done
* Performance tweaking - Done
* Bug checking - In progress
* Final features - In progress

Another iPhone Game!

September 23rd, 2010 No comments

I’m working on another iPhone game! With enough free time these holidays I should get something decent working by the end of the week. I must say, I’m surprised it hasn’t already been released on the app store, but I’m putting my time in it to get some real quality of it. More details soon, I don’t want the spoil the info yet.