Archive for March, 2011


March 6th, 2011 No comments

Alright, so it’s been a while since I’ve posted anything relatively interesting, and not too surprising I haven’t got anything yet. Posted a bit about my college work earlier, although that was barely what I could call content.

Although my original idea for somewhat of a racing game that I mentioned quite a while ago has somewhat dissolved, it’s not the end of the world. I’ve been playing a few games lately, mainly Bullestorm which, despite it’s somewhat problematic console port on the PC was very comical with excessive violence and profanity. Besides that, there was also the Crysis 2 Multiplayer demo which has been running surprisingly well, maxed out unlike the first game which still struggles to run on a HD5870.

Right now I’m going to see if I can upgrade my OSX installation to Lion once it comes out, as it might be a bit tricky seeing as I don’t actually own a Mac. As well as my iPhone to iOS 4.3 as soon as possible as I’m still running a time-bomb of 4.3 a beta which expires eventually, since my developer license expired back in February.

Right now I’m designing a little application for my Uni so that I can easily access online resources using my phone as right now the mobile Safari browser seems to be completely incompatible with the content management system the college portal uses.

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Bits and Pieces of C++

March 4th, 2011 No comments

Turns out there were a few basic things I did miss out on in my somewhat decent knowledge about C++. Static variables, some more debugging info, non-ASCII handling, etc.

Regardless it’s still basic stuff, won’t be looking into anything like pointers and such until another two weeks.

One of my current tasks is making a simple Tic Tac Toe game, no AI or anything. It just happens to be that a few years ago I already made such a thing, complete with AI, difficulty, and a GUI along with a few other unnecessary features using C++/SDL. I’m not sure if I’ll use that or rather write a new one as I believe we’re still doing these things as console applications.

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