date_range 04/05/2009 20:26
I spend the weekend building a computer for a friend which proved to be quite entertaining. The case wasn’t in stock, so when he came over to test it he was rather confused at the screen output from a pile of parts next to him. The specs were as follows: -Intel Core 2 Duo E8400 @ 3.6Ghz -Gigabyte EP43-UD3L -MSI 9800GTX+ OC -2x2GB Kingston 1066Mhz Memory Cooling fan and motherboard behind it, BEFORE scraping off the thermal paste. Which was, in this case better in every way than my own system, though fortunately for me not by much. I wish...
date_range 28/04/2009 17:21
I’ve spend a few days working on a simple little game recently, based on Tic-Tac-Toe. It doesn’t have Crysis graphics, it doesn’t have 35 weeks of continous gameplay, it doesn’t use DirectX11, it’s a simple game. I made a blog post a while ago about starting back from the beginning with some very simple 2D games before I do anything more entertaining to other people. It looks like this (It’s huge, I don’t know why I made the game big): And it has a fancy configuration panel I made as well: Technical details: -Game written in C++. -Settings window made...
date_range 25/04/2009 17:43
I’ve just returned from a 4 day camp, 5 hours away from home at Emu Gully, under the name of “leadership camp”, though “survival camp” would be a little more suitable. I’m not sure what to write about it considering I’m still tired from it so I might edit the post later. Anyway, we arrived and we’re greeted by what seemed like a rather empty patch of land. It had a few sheds here and there, but not enough for anyone to sleep in. We slept in swags. It was all good and fun until I found out the bottom...
date_range 14/04/2009 20:52
SDL. What? Simple Directmedia Layer. What is it? It’s yet another one of those game development libraries I’m trying. I’ve tried Ogre, Irrlicht, 3DGameStudio, DarkBasic.. What’s in common with all of these? They’re pretty much build for 3D applications. SDL on the other hand is for 2D games. “2D games are easy”. Put Game-Maker, Construct or any other drag-and-drop designer anyway. I’ve used them myself, they’re a great start and have self-programmable areas, but face it, you’re still creating a relatively pre-made game. The full 3D sets on the other hand, are quite simply, complex. So why’s SDL different? It’s...
date_range 30/03/2009 17:55
I’ve been notified lately that I had somehow managed to create over 2 million files on my hosting account. Unfortunately I had left on a caching feature from my proxy. This created a nice little 30GB of 2 million files, and it took a good 2 hours to remove. For anyone who isn’t aware, the caching feature will allow users to browse the proxy faster as it has already loaded certain files instead of having to download them again. Existing users shouldn’t really notice any change as I am on a very high speed plan anyway. I saved myself from...
date_range 15/03/2009 18:40
Last week, in my IPT subject we have begun our Visual Basic topic. I have personally never used Visual Basic before, but am fairly quick with it as I’ve had previous experiences with C++. So the first lesson we create one of those simple “Hello World” programs. I also have a functional calculator finished at this time, with other people still struggling with the first program. It wasn’t so fun for me when I realized a calculator was what we’d spent the next 70 minutes on for the next lesson when I had already done that.
date_range 07/03/2009 23:12
I haven’t dreamed anything (or at least, technically, haven’t remembered any dreams) lately so I figured maybe I should do something interesting. I randomly thought of the idea of flying Boeing 777’s at speed breaking the sound barrier and applying brone-crushing gravitational forces by doing barrel rolls and other such stunts while listening to the main theme song of Top Gun. It was more entertaining than it sounds.
date_range 18/02/2009 19:13
I ended up going to QUT, Queensland University of Technology today after school. I’m still quite amazed, because I was selected as one out of only two students from my school, totalling to only 6 students at QUT. Our task was to give feedback on a website which lasted for two hours. The time went considerably fast, it was surprisingly enjoyable too. These excursions are what really keeps it fun for me, wonder what’s going on in the future!
date_range 12/02/2009 21:19
Here’s a small compiled list of the most popular sites visitted through the proxy. This month actually has Myspace as the most-visited site, but as it’s fairly early in the month I’m showing last month’s results. There were quite a lot of other sites with thousands of views, consisting mainly of flash games and socialising sites.
date_range 08/02/2009 14:18
Killzone 2 is one of the latest most-wanted games on the PS3, and it seems to have really improved from its predecessor, Killzone. Killzone 2 has astonishing graphis, amazing gameplay, great sound, great AI, you name it, it just has great potential. Those fortunate enough to have a PS3 may have already played the demo released earlier this week on the Playstation Store. I’ve played through it about 4 times now and am quite excited for the full version of the game. The only downside is I can’t seem to dismember any troopers with explosives, but this seems to be...