menu

Menu done?

date_range 30/01/2011 15:17

Settings are saved within a 'settings.cfg' file. It seems to me that I’ve managed to finish work on the menu entirely, with the two remaining Controls and Sound menus now finished as well. Settings are handled by the options screen and are transmitted to their individual sub-screens. These settings are then saved and loaded depending on whether or not there are any changes. Right now the game automatically generates a ‘settings.cfg’ file if it doesn’t already exist, although a corrupt settings.cfg file can lead to some issues. Save me some work and just don’t mess with it. A very simple...

More Options

date_range 29/01/2011 16:42

As I mentioned before, the menu is one of my main priorities right now, and in the last two days I’ve gotten quite a lot of progress done on it. The mission list works, scores are listed, profiles work, demo restrictions and now there’s another options menu. I plan to have four: General, Graphics, Audio and Controls. Right now the first two I listed are done. It turns out, sliders are very easy to make with the help of the Unity engine, so that pretty much means the audio screen shouldn’t take very long either. As for controls, I’m not...

Polishing Begins

date_range 29/01/2011 02:13

Early demo capability. Although the original game’s demo did feature multiplayer, I think I’m going to leave it out, at least if I plan on releasing a demo before full release. One of those more common ‘in development’ demos, but beyond beta stage obviously. I don’t think I’ll be posting daily with the work I’m doing on the game now, as I don’t have the original game to guide me unit by unit anymore. I’m making tweaks and right now one of my points of focus is the main menu. Here’s a summary of what I did: Demo capability. Scoring...

H Class – Done!

date_range 28/01/2011 01:52

Aside from a few see-through bits and pieces it looks fine! With these pictures, the end of the development of the enemy units is pretty much official. Although some boats and planes require some tweaks here and there, they all work and they do (mostly) what they’re supposed to be doing. As for what I’ll post next, I’m not sure yet. I do know I’ll be doing some tweaking first before I move on. </p> Wallpaper Sized + Colour Correction </div> Wallpaper sized + Colour Correction

Wrapping up with the H-Class

date_range 27/01/2011 21:30

So after a few weeks of work, I’ve finally reached the final enemy unit in the game. The ‘H-Class’ battleship. An absolutely colossal unit, and it gives the player some last few frights. Although this is the last enemy unit in the game, this still leaves me to do the support aircraft, additional weapons in the player’s arsenal and finally soldier models. My wave list has now reached 3061 lines, finally bringing it to it’s finish. I will use the information I have written down to later recreate all 69 missions (No idea why they didn’t round it up to 70, I definitely...

Komet

date_range 26/01/2011 21:56

Don’t panic just because I was away for a day, I’m still working on it! Well, after 58 missions or so I’ve rediscovered the ‘Komet’. Some sort of experimental military jet in rather noticeable red, capable of firing both bullets and rockets. A rather underwhelming fire effect right now. So ofcourse the straight-forward thing that comes to mind when seeing the original Komet is to recreate it.  It has a few little issues, such as bullets appearing a little too ‘perfectly parallel’ here, as well as the flame trail looking a little strange. Yup, a rocket. (Missile?) Repetitive obligatory sun-ray...

A Developmental Video of the Tirpitz

date_range 24/01/2011 23:42

I decided to do something different rather than just a screenshot and a bit of info, so I’ll show you how I made it! Let me just post a few quick notes about the video though. It’s a sped-up video of me developing the Tirpitz battleship. There are a few issues and bits missing in the video which I’ll quickly mention. The modeling wasn’t shown as I figured I’d probably make too many mistakes and it’d just get pointless to watch in the 20x speed version anyway. The title for some reason cut out and I’m guessing the music doesn’t...

Tiger II

date_range 24/01/2011 15:45

Using the enemy's "intelligent" AI against itself has its benefits. Well the Tiger 2 is done, and as it curiously grazes the island for bunkers to shoot at it often becomes the victim of my placeholder V1 rockets and bombers that I’ve set up very close to the island at the start of the game for testing purposes. Right now the bombs are creating a physical force which has a rather amusing effect on the tanks, resulting in them flying all over the place which I’ll later transform into a damage radius rather than a force radius. I’ve had the...

Mission Progress and Unit Progress

date_range 24/01/2011 13:56

Yesterday I managed to do quite a few missions, specifically missions 47 to 53. Although 6 isn’t a particularly high number, the length of each mission isn’t exactly 3-4 minutes anymore, and slowly rises all the way to 30 minutes or so which is where I’m currently at. Fortunately it’s rather enjoyable to play the game again so it isn’t something I’m against at all. As for the progress on my game, I haven’t added anything new in yet, as it took me a few missions yesterday to find some new units, and by the time I did it was a bit...

V1 ‘Buzz Bomb’ & FW190A3

date_range 23/01/2011 09:01

Bzzzzzzzzzzzzzzzzzz boom! I know I keep saying now every single post I’m nearly done with the units, and I nearly am with now having gone through literally 50 missions, bringing my list of units every wave up to a massive 1793 lines. I’ve also captured back 10 of the 12 states(?) in the original game. Since the FW190A3 here is a revised version of the FW190A1, I decided to not be lazy and claim I spend a whole day working on it as it was quite easy to duplicate from its purple-textured version, so this one’s done too. I don’t...